gameplane / docs
CONFIGURE

General Server Settings

Manage stable identity, useful operator metadata, and image selection while understanding which values require replacement.

Servers & Configv0.29 MIN
Image overrides are explicit exceptions

An image override bypasses the template default. Pin it only for a tested exception with a rollback path.

Understand immutable identity

The GameServer name and UID anchor workload identity; template and version changes belong in their dedicated workflows.

Server name cannot be editedThe server name is immutable after creation and tied to the workload identity.
Clone or recreate for infrastructure identity changesWhen infrastructure identity must change, clone or create a replacement when infrastructure identity must change.
Move data only through verified backup and restoreMove data only through verified backup and restore plan.

Maintain useful metadata

Description is searchable operator context, not player-facing MOTD or an incident notebook.

Summarize purpose, owner, and lifecycle expectations brieflyKeep descriptions brief and focused on operational context.
Update metadata when ownership or operational purpose changesMaintain metadata accuracy as responsibilities shift.
Never include secrets, private addresses, or player dataMetadata is visible to all operators; treat it as public operational notes.

Override the image deliberately

Leave the field blank to inherit the template; a tested repository and immutable tag or digest is an explicit exception.

When you leave the image field blank, the server inherits the image selected by the template’s version. A tested repository and immutable tag or digest is an explicit exception—pin an image only when you have a rollback path and have validated the version in your environment.

IMAGE OVERRIDE

01   01 Blank → inherit the installed template and selected version
02   02 Pin → repository + immutable tag/digest; save one change
03   03 Watch pull events, then verify game, files, ports, and backups